Fisher-Price C5347 User Manual

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Summary of Contents

Page 1 - Owner’s Manual

Model Number: B8286Owner’s ManualModel Number: C5347Owner’s Manual®

Page 2

10Hide-and-SeekObject of the Game: Find the toy!• Look at the toy on the screen. This is thetoy you need to find.Hint: If you designed an action figur

Page 3 - Let’s Go!

11• The toy is hidden behind one of the flashing objects. Can you find it?• Touch an object on the screen with the stylus.

Page 4 - Toy Designer

12• Hooray! You’ve found the toy!• Oh well, the toy isn’t there. Try again!Hint: You’ll get three tries to find the toy.

Page 5 - Designer’s Workshop

13• If you don’t find the toy after three tries,Pixter® shows you where the toy is hiding. Play again!Hint: If you’d like to go to a different activit

Page 6

14Shelf Shopper• Let’s go to the store.• Touch the arrows on the bottom of thescreen with the stylus to scroll throughdifferent toys.Hint: If you desi

Page 7

15• After you’ve filled your shopping cart with three toys, it’s time to check out.• Touch the shopping cart on the screenwith the stylus.• When you f

Page 8

• Touch the cash register on the screen with the stylus to pay for your toys.• It’s time to go home and play with the toys.• Use the tools on the tool

Page 9

• Touch the play button on the screenwith the stylus to bring your toys to life!Hint: If you’d like to save your creation, touchSave It

Page 10 - Hide-and-Seek

18Playtime Programmer • Choose a toy to animate.Touch yourchoice on the screen with the stylus.• The blinking arrow on the bottom ofthe screen i

Page 11

19• Choose an animation for the toy. Touchyour choice on the screen with the stylus.• Now, touch the screen with the stylus to place your stamper.

Page 13

20• Touch the blinking arrow on the bottom of the screen with the stylus to choose another stamper.• Touch the play button on the screenw

Page 14 - Shelf Shopper

• If you have a Pixter® 2.0 unit and you’dlike to send your picture to anotherPixter® 2.0, touch the Save It or Send It tool on the tool menu w

Page 15

22Starter Scenes • Touch the arrows on the bottom of thescreen with the stylus to scroll throughdifferent backgrounds.• When you find one that you lik

Page 16

• The blinking arrow on the bottom of thescreen encourages you to use the StampIt tool on the tool menu.Touch theStamp It tool with the st

Page 17

• Place your stamper choice on your back-ground.Touch the screen with the stylus.24• Use the tools on the tool menu to finishyour creation: "Penc

Page 18 - Playtime Programmer

• If you have a Pixter® 2.0 unit and you’dlike to send your picture to another Pixter® 2.0, touch the Save It or Send It tool on the tool menu with t

Page 19

26Copycat Challenge Object of the Game: Copy the toy before you fill up the trash bin!• Look at the screen.- In the upper left corner is the sample to

Page 20

• Touch a toy part on the screen with the stylus.27• Now, touch the screen with the stylus near the platform to place the part.

Page 21

• Choose another toy part from a conveyorbelt. Touch your choice on the screen withthe stylus.• Touch the screen near the platform againwith the stylu

Page 22 - Starter Scenes

• Good job! You made a copy of the toy.• You get one point.• Let’s produce the next toy.29

Page 23

Let’s Go!Software Port Software Cartridge• Some of the tools on the tool menu are not available for use during some activities or games. If a tool is

Page 24

• After you’ve completed four toys, you’reon to the next level.- The conveyor belts move a little faster.- Some parts on the conveyor belts can’t be u

Page 25

• Oops, that’s the wrong toy part.• Now, it’s in the trash bin.Hint: Don’t fill up the trash bin!• Choose another toy part. Touch yourchoice on the sc

Page 26 - Copycat Challenge

• Keep playing until you fill the trash bin.How many toys did you produce?Hint: If you’d like to save your game, touch Save It on the tool men

Page 27

33Tool MenuCreate your own drawing or writea message with the stylus.“Pencil”ToolPixter®,Pixter® Plus, Pixter® 2.0Touch for freestyle drawing or writi

Page 28

34Touch to make a straight line.Now, choose the line thick-ness for your “pencil” tool.Touch the screen with the stylus.Now, drag the stylus on the sc

Page 29 - • Let’s produce the next toy

35Shape MakerPixter®,Pixter® Plus, Pixter® 2.0Touch to make shapes.Now, choose the shape:- Triangle- Circle - Square/rectangle - Make your own shape!

Page 30

36Stamp It!Pixter®,Pixter® Plus, Pixter® 2.0Touch for stamper art.Touch the arrows onthe bottom of thescreen with the stylusto see each of the stamper

Page 31

37EraserPixter®,Pixter® Plus, Pixter® 2.0Touch to make your stylus an eraser.Now, choose the line thick-ness for your eraser.Use your stylus to erase

Page 32

38Full Screen ErasePixter®,Pixter® Plus, Pixter® 2.0Touch to choose an animated full screen erase with cool sound effects.Choose one of the options an

Page 33 - Tool Menu

39Special Effects SelectorPixter® Plus, Pixter® 2.0Touch to choose a special effect.Rotate it, mirror it or switchfrom white to black orblack to white

Page 34 - Straight Line

Toy DesignerChoose an activity or game from the Home Screen: Designer’s Workshop,Hide-and-Seek, Shelf Shopper, Playtime Programmer, Starter Scenes, an

Page 35 - Shape Maker

40Switch from white to black orblack to white; rotate it, mirrorit, fill in a selected drawingarea or write a caption.White to Black/Black toWhite/Mir

Page 36 - Stamp It!

41To fill in a selected drawing area, select the area.Watch the selected area fill in.Typing ToolTo create your own caption,touch each letter of eachw

Page 37

42Save It! (and Adjust the Volume)Pixter®,Pixter® PlusTouch to save or retrieve your drawing; or adjust the volume (at any time).Touch IN file

Page 38 - Full Screen Erase

43Save It or Send It (Add a Subject Line to your message and Adjust the Volume too)Pixter®2.0Touch this tool to save or retrieve your drawing, send a

Page 39 - Special Effects Selector

44Touch the IN file to save; touch the OUT of file to retrieve; touch the volume control to increase or decrease sound to a

Page 40

To send a score or picture, make sure the receiver (the other Pixter®2.0 unit) is at least one foot but no more than five feet away and signal domes a

Page 41

To create a subject line for messages, touch each letter of each word with the stylus.When you are finished, touch the screen. Your subject line is au

Page 42

47HomePixter®,Pixter® Plus, Pixter® 2.0Touch to go back to the Home Screen.Choose an activity or game: Designer’s Workshop,Hide-and-Seek, Shelf Shoppe

Page 43 - Save It or Send It

48IMPORTANT! The mark made on your screen from the stylus and the locationof the tip of the stylus may not align.When this happens, you need to calibr

Page 44

Care• Keep water, sand and dirt off of this cartridge.• Keep this cartridge away from direct sunlight and excessive heat.• Do not immerse the cartridg

Page 45

Designer’s Workshop• Design an action figure by choosing ahead, body, legs and arms. Touch yourchoice on the screen with the stylus.5Head• Look at the

Page 46

One (1) Year Limited WarrantyFisher-Price, Inc., 636 Girard Avenue, East Aurora, New York 14052 warrantsPixter® Toy Designer is free from all defects

Page 47

Consumer InformationQuestions? We’d like to hear from you!Call Fisher-Price® Consumer Relations, toll-free at 1-800-432-KIDS (5437),8 AM- 6 PM EST Mon

Page 48 - Calibrating the Stylus

www.pixter.comFisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.©2004 Mattel, Inc. All Right Reserved. ® and ™ designate U

Page 49

6• Now, choose another part to design!Touch your choice on the screen withthe stylus.Body• Look at the different bodies on the conveyor belt.Touch the

Page 50 - One (1) Year Limited Warranty

7Legs• Look at the different legs on the conveyorbelt. Touch the screen with the stylus tochoose one for your toy.• Now, choose another part to design

Page 51 - Consumer Information

8• Now, choose the last part to design!Touch your choice on the screen withthe stylus.Arms• Look at the different arms on the conveyor belt.Touch the

Page 52 - PRINTED IN CHINA C5347pr-0920

9• Touch the flashing box on the screen with the stylus.• Look at the action figure you designed!

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